If you liked Knights of the Old Republic, you're sure to enjoy The Sith Lords as well but I would strongly recommend playing the discounted original first. The beauty of KotOR is that at almost any point in the game, you are not beyond redemption (for good or for evil), though in the sequel, you may find it more difficult to move to the dark side than in the first. Sometimes you might even feel guilty about a choice you made: help where you shouldn't have, hinder where you should have. At any point in the game your main character will sit somewhere on that light/dark continuum, and it will influence most everything you do, from Force Point cost (mana consumption) to NPC disposition towards your party. Introduction You can play KotOR any way you want: good, balanced or evil.
Therefore, we have included more of these opportunities. (LS Points) are not as obvious, and sometimes doing good deeds will get you nothing except satisfaction, if even that. Note about Dark Side points: they're very easy to come by and usually obvious, so you won't see as many (DS Points) in the walkthrough. (LS/DS Points) = Light Side/Dark Side Points opportunity.
Light Map Marker = Exit or Elevator to another map.ĭark Map Marker = Event or Encounter within a map.